Squad Battles系列可选规则说明

如果您像我一样经常玩 Squad Battles,有时您会忘记甚至不明白可选规则的作用。这些可以在游戏开始时选择,并对游戏的真实性产生一定的影响。试图在实际的游戏手册中找到这些可能很烦人,它们实际上可以在游戏的帮助文件中找到。

Optional Fire Results( 可选开火结果 ):选择此规则时,每个开火结果计算为两次正常火灾结果的平均值。这具有减少结果变化的效果。

Optional Assault Results( 可选突击结果 ):选择此规则时,每个突击结果被计算为两个正常攻击结果的平均值。这具有减少结果变化的效果。

Variable Ending( 可变结局 ):选择此规则后,场景可能会继续经过指定的最后一回合。对于原始场景的每 10 回合,或 10 回合的一小部分,持续时间可以延长最多一回合。

Alternate Fire Density( 备用火力密度 ):选择此规则时,在解决火力效果时,将进行替代密度计算。(因此歼灭单位并不难)

Helicopter Hovering( 直升机悬停 ):选择此规则后,直升机可以通过执行某些动作进入悬停状态。在这种状态下,他们更容易受到敌人火力的攻击。有关此规则的更多信息,请参阅用户手册中关于移动部分的悬停部分。

Vehicle Fire Over( 车辆开火 ):选择此规则时,车辆可能会在同一侧的地面单位上开火。有关详细信息,请参阅用户手册中的点火部分。

Quality Loss Modifier( 质量损失修正 ):当这个规则被选中时,那么伤亡和目标单位的有效性损失将被修正。

英文原词:

Optional Fire Results – when this rule is selected, each fire result is calculated as the average of two normal fire results. This has the effect of reducing the variation in results.
Optional Assault Results – when this rule is selected, each assault result is calculated as the average of two normal assault results. This has the effect of reducing the variation in results.
Variable Ending – when this rule is selected, it is possible for a scenario to continue past the specified last turn. For each 10 turns, or fraction of 10 turns,of the original scenario, the duration can be extended up to one additional turn.
Alternate Fire Density – when this rule is selected, an alternate density calculation is done in resolving fire effects so that it is not as hard to kill units with only a few men.
Helicopter Hovering – when this rule is selected, helicopters can enter the state of Hovering by performing certain actions. In this state, they are more vulnerable to enemy fire. More information on this rule can be found in the User Manual under Hovering in the section on Movement.
Vehicle Fire Over – when this rule is selected, it is possible for Vehicles to fire over On Ground units of the same side. For more information, see the section on Firing in the User Manual.
Quality Loss Modifier – when this rule is selected, then casualty and effectiveness losses for the target unit are modified as described in the User Manual in the section on Combat Results.

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有几项太机翻了:
Variable Ending 有时候剧本会随机多出1-3个回合
Helicopter Hovering 当此规则开启,当直升机在同一格连续射击两次及以上;或在起飞状态时;或在同一格中转向时;或在进入下一格之前转向超过60度时;或者开火后开火消耗的行动点大于移动消耗的行动点,这些情况都会导致直升机会进入“悬停”状态,更容易遭到敌人攻击,这个规则的开启是为了迫使玩家使用历史上“一边飞行一边射击”的战术,减少一回合中直升机的开火次数。(所以是个非常麻烦的规则)
Vehicle Fire Over 这个规则开启后,载具可以越过趴着的我方步兵单位射击,而在正常规则下会显示射界被阻挡。
Quality Loss Modifir 这个规则指的是在进行射击的伤亡结算时,根据目标单位的素质(quality)进行修正,手册里有公式,简单来说就是高素质单位受损更少,低素质单位受损更多。

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可选规则主要是为了降低随机偏差的,计算两次取均值,结果更稳定一些。

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