【搬运】WITE2:轴心国玩家指南

注:本文搬运自Matrixgames论坛。
原文网址:Axis players guide. - Matrix Games Forums
作者:tyronec 搬运:Canis Vasily
本文内容不代表搬运观点。

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  1. 总览

在战争前期,轴心国一方的优先事项有:
包围敌军单位;
延长铁路补给线;
夺取胜利点。
如果你不在第一个夏天消灭一大批苏军单位,你的后续推进将被消磨并遏止。

The priorities for Axis in the early war are:
Pocket units.
Extend the rail lines.
Take Victory objectives.
Without eliminating a lot of Soviet units throughout the first summer the advance will soon grind to a halt.

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  1. 空军(上)

T1轰炸:
删掉所有自动设置指令。T1无侦察必要,所有飞机应该被用于对苏联空军(VVS)造成最大程度的伤害。对地支援(GS)也没有必要。
短程轰炸机应该被用于打击较近的机场。Ju87需要战斗机掩护,你可以用制空权(AS)指令或护航来实现这一点。
需要设置的指令有:
制空权,战斗机护航或用战斗-轰炸机(FB)来轰炸。并不清楚这里是否有很大区别。
用战术轰炸机(TB,主要为Ju88斯图卡)和Me110来对靠近的敌方机场执行对地攻击(GA)。
注意空军指令(AD)是按列表顺序进行的,所以把能驱逐苏军战斗机的指令放在最前面。(注:调整AD的优先级应该也能实现此效果,但我没有测试过,可以试试。但T1没有调整日期来达成顺序的必要,因为要打出高额战果也只能在T1的Day 1打出,手册有提及。)
护航外多余的Me109可以用于GA。
由水平轰炸机(LB)执行对远离前线的敌机场的GA任务。
匈牙利LB需要转场到距离边境更近的机场。
其他飞机可以向前转场来获得更好的攻击目标(举个例子,一些Ju87可以前移来攻击Lvov附近机场)。
轰炸收益随日递减,只在第一天或者可能再加上第二天轰炸。
把高度降到10k以下可能可以得到更多的击杀战果。(注:这说明设置高度可能确实影响执行效果,但具体逻辑我并不清楚,可以考虑测试)
第一回合后炸机场收益就不高了。
我的最新方法是只轰炸战斗机机场,并在陆战阶段用战斗机支援摧毁苏空军轰炸机。这有助于把战斗机移到更前的地方,这样能掩护到更深远的地面作战。可以考虑脱离战斗机护航范围轰炸敌机场来取得更高战果,但代价是一些LB损失。你也要从罗马尼亚的机场出发去轰炸敌机场。

T1 bombing.
Delete all the pre-set directives. There is no need for recon on T1. All aircraft should be used to inflict maximum damage to the VVS. Ground support is unnecessary.
Short range bombers should be used to take out the close bases. The Ju87’s need fighter cover - can use Air superiority directives or escort missions.
The directives to set up are:
Can do air superiority, fighter escorts or use the FBs as bombers. Not sure there is much difference…
Ground attack by TACs and 110’s against close airbases (target priority airfield).
Note that ADs are executed in the order listed so put the ones that will get rid of the Soviet fighters at the top.
Maybe some ground attack by surplus Me109s. (set them to Bomber)
Ground attack by LBs against further away airfields.
The Hungarian LBs need to be moved to air bases nearer the border.
Other aircraft can be moved forwards to get better targets (for example some JU87’s could be moved to attack the airbases around L’Vov).
There are diminishing returns for bombing throughout the week, Bomb on D1 and maybe D2 only.
Will get a few more kills if you reduce the altitude (just for T1) to below 10k.
Airbase bombing is not productive for Axis after T1.
My latest approach is to only bomb fighter bases from AGN/C/S and then destroy the Soviet bombers during the ground phase using fighter support. It helps to move some fighters forwards during the move so that cover is there for the more advanced ground combats. It is possible to get more kills by bombing air bases outside of fighter escort range but it will cost some LBs to do so. Do bomb bomber bases from Romania.

机场:
作战损失(Operational loss, 即由天气或机械故障等导致的损失)跟飞行距离相关,所以从一个遥远机场参与作战的空群(Air Group, AG)要承受更重的作战损失。在坏天气下损失更大。所以说尽可能把AG往前移。如果前沿机场补给短缺,你可以在陆战阶段切换空中战役集群(AOG)来把更多飞机送到前面去。
考虑在需要的地方新建或者扩建机场,AI会自动分配支援单位(SU)。这需要消耗补给。你也需要考虑前沿机场会和地面单位争夺补给,所以需要考虑的并不简单。
在下文关于补给的部分可以看到,难题是德空军应支援地面战斗还是休整来给装甲单位分出更多补给。

Air bases.
As I understand it ‘Ops’ losses are related to miles flown. So air groups operating from a long way behind the front line will suffer heavier Ops losses. Further, there are multipliers for miles flown during bad weather. Thus there is a benefit in locating air groups as far forwards as possible. If there is a shortage of front line airbases you can switch AOGs around during the ground phase to bring more into action.
Consider building or expanding air bases where they are needed, the AI will usually assign an SU for each one. It does take supplies. You also need to consider that forward air bases will draw supplies away from the ground troops so there is no simple calculation here.
However see the section on Supply, there is a conundrum for Axis as top when to use the Luftwaffe to support the ground war and when to rest it so that more supplies go to the Panzers.

GS:
这是轴心空军最有效的使用方法。把你的AOG设成GS,然后根据战斗重要程度开启或关闭GS(注:快捷键“X”)。GS对战果影响很大但会掉很多飞机,所以只在重要的战斗中使用它。你也应当考虑飞机会不会飞过苏军防空单位(AA),所以我不会用GS攻城或者让其飞行路径经过包括大量AA的苏控区。

Ground support.
The most effective use for Axis bombers. Have your AOGs set to GS and you can switch it on and off accordingly as air support is needed for important attacks. You can lose a lot of aircraft doing GS so use it only for the important attacks, heavy GS makes quite a difference. Also consider what Soviet AA they are going to fly over, I would not use GS against cities with good AA or where the flight path takes them over a lot of Soviet equipped with AA.

GA:
集中飞机来打击一个单位,但这已经在新版本里被削弱了,只会产生遮断(interdiction)。这造成的干扰没办法影响地面战,但也许在你要进行一两次至关重要的攻击时有用。我在41年不会用GA,然而可能会在游戏后期用GA来给包围圈解围。作为轴心国玩家时,我没有用GA攻击其他的目标。

Ground attack.
Use GA-unit to concentrate massive air power against an individual unit, this has been nerfed somewhat in recent patches and some gets converted to interdiction… The disruption doesn’t carry forwards into combat like with GS, however this mission may be useful if you have just one or two critical attacks. I would not be using GA-Unit in ‘41, however it may have some value late war to help break a pocket.
I have not used the other GA target options as Axis.

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  1. 空军(下)

海军遮断(Naval Interdiction):
有四个对海AG(patrol air groups)和806架Ju88,其他LB对海遮断能力一般,斯图卡则太差。可以的话,把挂载换成水雷。
如果苏军在敖德萨或塞瓦斯托波尔建立了坚强的城市防御,那么不孤立攻城会很麻烦。
如果你希望在这回合用海军遮断指令孤立一个苏军港口,最好的办法是用两百架飞机执行2-4天的任务,这样你就可以维持好几回合的孤立状态。注意:遮断能覆盖飞行路径上的格子(注:?),所以只要路径设计合理,你只需要遮断一格。你可以设置遮断好几个海岸边的格子,这样就能承受更少的来自港口的防空火力。需要三个阶段来孤立:友军阶段,敌军阶段,友军阶段。
当列宁格勒被从陆地上切断联系后,可以用类似的方法对Osinovets遮断(直接炸港口比较缺乏效率)。然而你可能会因为防空火力损失严重,而VVS则可以被布置到良好位置上来干预你的遮断。
如果附近有苏军飞机,你可以设置一个AS任务,或者仅仅是有一些周边无任务的战斗机,或者把它们拉近对海攻击AD里面。
对AI可以经常以此来孤立港口,但当你面对一个人类玩家时就不好使了,因为他可以用战斗机来对抗你的封锁。
由于作战损耗,经过许多遮断任务后BV138C会损失很多。
在好天气(clear)或下雪天气(snow)采取行动,遮断效率会在坏天气大幅降低,这只会让你开出一大堆飞机但没有任何成效。
用LB进行海上遮断会消耗大量补给,所以权衡好利弊。

Naval Interdiction.
There are 4 patrol air groups and 806 with Ju88s. Other LBs are moderate for naval interdiction. Stukas are hopeless. Do equip them with mines if the load out is available.
If the Soviets garrison the likes of Odessa or Sevastapol with a strong City Fort they will be hard to capture without it Isolating first.
If you expect to cut off a Soviet port this turn then set up a Naval Interdiction directive to isolate it by sea. Best to do a single strike with 200+ aircraft for maybe 2-4 days, that way you can sustain it for several turns. Note that the interdiction covers hexes in the flight path so you only need to interdict the one hex as long as the flight path is set up correctly. You can set the directive to interdict a couple of hexes offshore (like in a semicircle), that way there will be less AA from the port. It takes 3 phases to Isolate: Friendly, Enemy, Friendly.
When Leningrad is cut off by land it can be isolated in a similar way by interdicting Osinovets (bombing ports is not too effective). However this can cost a lot of aircraft from AA and the VVS are well located to intervene.
If soviet aircraft are around can either set up an air superiority mission OR just have fighters nearby on no mission OR include them in the Patrol AD.
You can usually isolate ports against the AI, more difficult against a human opponent who is reacting with fighters and counter Naval Patrols.
The BV138Cs will not survive a lot of interdiction missions because of the attrition of ops losses.
Plan to isolate any ports during clear or snow turns, interdiction effectiveness is greatly reduced during bad weather and you could throw away a lot of aircraft and accomplish nothing.
Naval Interdiction by LBs does use up a lot of supply so consider if you need it or if the job could be done just using ground troops.

侦察(Recon):
每个侦察AOG设置三到四个AG。5-7格任务半径飞一天对整条战线而言基本足够。当你前进时,也把AOG往前移并且重设AD。如果补给很好,你可以在每回合开始移动,不过从41年中旬开始,你的补给可能消耗严重,这时你应该在回合末执行转场。我一般保留一支战略侦察以备不时之需。在战争早期,侦察损失严重,但随后会减少。
不需要担心41年轻型轰炸机的大量损失,这个时候是它们最有用的时候。

Recon.
Set up several AOGs with around 3-4 Recon air groups each. A radius of 5-7 on 1 day only will do a reasonable job of the whole front line. As you advance move the AOG forwards and reset the AD.
If supply is good you can do that at the start of each turn, however by mid ‘41 you may run out of forward supplies and will need to have moved the AOG at the end of the move ready for next turn.
I usually keep the Strategic Recon in their own AOGs and further back, to be used when needed. Recon will take heavy losses during the early moves but should reduce as the game progresses.
Don’t worry about losing a large proportion of your light recon in '41, that is when it can be most useful.

战斗机掩护:
不停把战斗机往前移动来在你需要的地方保持战斗机掩护。你不需要设置AS来实现这一点。AS会导致甚至在没有与苏联战斗机接敌的时候产生战斗机损耗(AA和作战损耗),所以在非必要情况下尽量避免这种情况。可以的话,把AOG拆成AG来掩护更多战线。不要让AS从一个遥远基地出发并覆盖一大片范围——这会造成更多行动损耗。
Me110作为战斗机并不优秀,但你可以在T1和T2将其用于战斗机。

Fighter cover.
Keep moving the fighter AOGs forwards at the need of each turn to maintain fighter cover. They don’t have to have an AS AD to do this. AS missions lose aircraft to AA and Ops even when they are not engaging Soviet aircraft, so best avoided unless necessary. It is possible to split off individual air groups to cover more of the front. Avoid setting up AS AD that are a long way away from their home base or that cover a large area - it will cost many ops losses.
110s are not great as fighters but I you could convert them to FIGHTER on T1 or T2.

盟国空军:
罗马尼亚空军的预备和可替换力量很少。谨慎使用之。
你要考虑在战争早期使用多少盟国空军,因为他们可能占用宝贵的前沿机场。对抗AI时苏联会在41年越来越差(注:?),所以可以考虑在夏季中旬换上更好的罗马尼亚战斗机。

Rumanians have few reserves or replacements, use them carefully.
Consider how much you want to use any of the allies in the early game, they could be taking up valuable space in the few forward airfields. Against the AI the Soviets will deteriorate during ‘41 so maybe mid summer is the time to deploy the better Romanian fighters.

运输机(TB):
把它们用来补给你的领头部队。思考你需要让它们从哪里出发,更靠前线的位置可以执行更多次任务但也会把前线的补给耗光。它们需要放在良好补给的补给站(depot)周边一格的机场里。选择中继机场来改变路径以规避防空。给机场补给效率翻倍。如果补给的位置没有depot,一个临时depot就会被创建。补给可以从目标格延伸一格或者留到一个永久/暂时depot。留好TB,不要让他们飞过或者邻接苏军单位来造成AA损耗。
41年某些时间TB可能没有用武之地,或者只有在波罗的海和黑海的港口里才有depot可用。

Transports.
Use to fly supplies to your lead units. Consider where you want them to operate from, closer to the front and they will get more missions but will be drawing from supply that could be used directly. They need to be on airbases that is within 1 hexes of a depot that has good supply. Click on an intermediate airbase to change the route to avoid flak. Supplying to an airbase is about twice as effective. If supplying to a hex without a depot a temporary depot will be created. Supplies can go to units within one hex of the supply target or to a permanent/temp depot. Preserve your transports, so avoid flying them over or adjacent to Soviet units who will shoot them down.
There may be periods in ‘41 when there are no depots with supplies available and within range of the front line to make use of transports, or sometimes the Baltic and Black ports have the only Depots that are useful.

管理:
每回合开始时,让士气低于50的AG休整。
可以考虑把一些AG的飞机降级(例如在T2的时候)来屯一些飞机(Me-109E3,He-111H3,匈牙利Ca-310)。你应该关注飞机生产,即使你用了自动升级。
飞机,特别是轰炸机,会占用大量补给。在把它们挪到前线前三思,它们是否会占用坦克的补给,所以在你认为合适的时候再移动它们。我会把LB放在后头,只要战役范围在其航程内就行。你也可以等到补给出现过剩后再移动,但是单引擎FB和侦察要跟上前线。这是游戏真正复杂的地方,所以我只能说要注意什么而不是给一个结论。
按对机场容量合适的数量设置好AOG。我一般这么设置:
侦察 - 50架,1级机场
战略侦察 - 100架,2级机场
战斗机 - 100架,一个2级机场或两个1级
斯图卡 - 100架,1级机场
Me110 - 100架,2级机场
LB - 100架,2级机场
TB - 100架,2级机场
尽可能按照飞机类型排序(注:?)。

Admin.
At the start of each turn set any air groups on low morale (<50) to rest.
It may be worthwhile downgrading some air groups (on T2) to stockpiled aircraft types (109E-3, 111H-3, Hun Ca-310). Keep an eye on aircraft production even if you have groups on auto-upgrade.

Aircraft, and in particular bombers, use lots of supply. Consider carefully before moving them up to the front if they are going to draw supply away from your Panzers, so leave them where they are if you are not going to use them. I would generally keep the LBs behind the start line if they can operate within range from there. You could also wait until there is a surplus of supply showing at the depots before moving anything but single engine FBs and Recon up the line. This is a complicated area of the game so am really suggesting what to look at rather than having come to any conclusions.

Set up your AOGs so they have an appropriate number of aircraft to fit on 1 airbase. I would do it something like this:
Recon - 50 aircraft. 5 will fit on a Level 1 airbase
Strategic Recon - 100 aircraft. Level 2.
Fighters - 100 aircraft. One Level 2 or two Level 1.
Stukas - 100. Level 1.
110’s - 100. Level 2.
LBs - 100. Level 2.
Transports - 100. Level 2.
Would also keep them sorted by aircraft type as far as possible.

驾驶员:
飞行员用TPI(注:有经验的飞行员)。

Pilots.
Put fighters on TPI.

挂载:
面对没有固守的单位时,用小炸弹;对要塞里的单位用大炸弹。战斗机偶尔可以挂油箱增程,但这个晚些时间就用不了了。
海军任务可以挂水雷,一些LB甚至可以挂两个。

Load-Outs.
Use many small bombs against unentrenched targets and larger bombs against targets in fortifications.
Occasionally it may be worth using drop tanks on fighters to get some extra range, they become unavailable not far into the game.
For naval patrol use mines. Some LBs can carry two.

管好你的空军来让其保持一个合适的力量。如果你过度使用它,它的状态就会变糟糕。

Manage your air force so that it maintains a suitable strength. If the Luftwaffe are getting run down you are over using it.

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